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How scoring works: calibration, not picks

18 Aug 2026 · The Leaderboard team

Flat illustration of an ascending score histogram in Leaderboard purple

Most prediction games ask you to pick a side. Leaderboard asks you something harder and more interesting: how sure are you?

Every event on your slate takes a probability from 0% to 100%. When the event resolves, you are scored on how close your probability was to what actually happened, using a rule borrowed from professional forecasting.

The formula

Your score on each event is:

100 × (1 − (p − o)²)

where p is your probability and o is the outcome: 1 if the event happened, 0 if it did not.

A few examples, assuming the event happened (o = 1):

  • You said 90%: 100 × (1 − 0.01) = 99 points
  • You said 70%: 100 × (1 − 0.09) = 91 points
  • You said 50%: 100 × (1 − 0.25) = 75 points
  • You said 20%: 100 × (1 − 0.64) = 36 points

If the event did not happen, the same table flips: saying 20% earns you 96 points, and saying 90% earns you 19.

Why this rule

This is a Brier score, rescaled so bigger is better. It has one property that matters more than any other: it is proper. Your expected score is highest when you report exactly what you believe. If you privately think an event is 70% likely, writing down 70% beats writing down 60%, 80%, or any strategic hedge, on average, every time.

That property is what makes the game about calibration. Over a 20-event slate, the players who rise are not the ones with hot takes on one headline. They are the ones whose 70%s come true about 70% of the time.

What it means for how you play

Two practical consequences:

  1. Extreme probabilities are earned, not brave. 99% pays almost nothing extra over 95% when you are right, and is catastrophic when you are wrong. Reserve the edges for things you would genuinely be shocked to see go the other way.
  2. Every event counts. There is no folding a bad hand. An event you know nothing about is not a skip, it is a 50%, and 50% is a perfectly honest answer that protects you from disaster.

One event on your slate scores double: THE CALL. It has its own rules, and its own article.

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